Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Jerry Neal's trade routes and contacts, forcing Jerry Neal to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Citizen (Worker). |
3 |
27 |
Jerry Neal rise to a position of power in Jerry Neal's colony or corporation. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
30 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Jerry Neal is rewarded for Jerry Neal's diligence or cunning. |
5 |
37 |
Promoted to Citizen (Worker) rank 3. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
45 |
Promoted to Citizen (Worker) rank 5. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
46 |
Jerry Neal's business expands, Jerry Neal's corporation grows, or the colony thrives. |
8 |
49 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
9 |
49 |
Voluntarily left Worker |
9 |
49 |
Failed to qualify for Physician (Scholar). |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
50 |
Suffer from a life-threatening illness. |
10 |
50 |
Switched to Citizen (Corporate). |
10 |
53 |
Hard times caused by a lack of interstellar trade costs Jerry Neal Jerry Neal's job. |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |