Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Suffered a deep tragedy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Jesse Hunt's normal circles. Gain a Contact. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
A new romantic starts. Gain an Ally. |
4 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Jesse Hunt's normal circles. Gain a Contact. |
5 |
41 |
Forced to continue current assignment. |
5 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
41 |
Continued as Merchant (Merchant Marine). |
6 |
44 |
Given advanced training in a specialist field |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
52 |
Jesse Hunt do not know what happened to Jesse Hunt. There is a gap in Jesse Hunt's memory. |
9 |
52 |
Became a Rogue (Enforcer). |
9 |
56 |
Involved in a gambling ring. |