Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Jessie Gray spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Lost eye or limb. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Jessie Gray learn something Jessie Gray should not have – a corporate secret, a political scandal – which Jessie Gray can profit from illegally. |
3 |
29 |
Gain a criminal contact. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Jessie Gray is rewarded for Jessie Gray's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Good fortune |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Jessie Gray befriend a superior in the corporation or the colony. |
8 |
50 |
Promoted to Citizen (Worker) rank 3. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
51 |
Jessie Gray gain experience in a technical field as a computer operator or surveyor. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired. |
10 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |