Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Drafted into Cavalry |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Jewell King secretly provide religious rites for a dying leader or noble, although they do not share Jewell King's faith. Gain an Ally in the family and a Rival who disagrees with Jewell King's choice. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Someone more charismatic but less devout than Jewell King has become Jewell King's superior. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Jewell King is caught in the periphery of a scandal. |
5 |
36 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Jewell King faith is shaken. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Jewell King is sent to a new community or parish to preach The Word among the poor. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Courier). |
8 |
45 |
When dealing with an alien race, Jewell King botch an opportunity to gather extra intelligence about them. |
8 |
45 |
Jewell King's ship is damaged, and Jewell King have to hitch-hike Jewell King's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 1 Contacts. Gain 1 Enemies. |
9 |
48 |
Voluntarily left Courier |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
50 |
Attacked by enemies that Jewell King easily defeat. |
9 |
50 |
Gain Enemy if Jewell King don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
54 |
Attacked by enemies and injured. |
10 |
54 |
Nearly killed. Owe 15,000 for medical bills. |
10 |
54 |
Gain Enemy if Jewell King don't already have one. |