Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Joesph Dixon's ship is damaged, and Joesph Dixon have to hitch-hike Joesph Dixon's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Scout (Courier) with previous rank. |
3 |
26 |
Joesph Dixon have no idea what happened to Joesph Dixon – they found Joesph Dixon's ship drifting on the fringes of friendly space. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Drafted into Law Enforcement |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
32 |
Betrayed by a friend. One of Joesph Dixon's Contacts or Allies betrays Joesph Dixon, ending Joesph Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Joesph Dixon went above and beyond the call of duty. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Joesph Dixon's work ends up coming home with Joesph Dixon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Joesph Dixon refused an offer of inducements to betray Joesph Dixon's faith. Gain 2 enemies. |
10 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Opponents of Joesph Dixon's belief system ambush Joesph Dixon. |
11 |
55 |
Nearly killed. Owe 40,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |