Retired Scout Johnnie Male  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 58 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 2 (-2)111662
Stooped neck, Fighter, Infuriated
 
Skills
Animals 0
Art (Performing) 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Explosives 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 0
Navigation 1
Recon 1
Science (Robotic Sciences) 0
Seafarer 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 01
Merchant Merchant Marine Senior Crewman13
Agent Law Enforcement Rookie01
Scout Surveyor Scout12
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Drifter Barbarian 12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Sybil McIntire Rival 1 3 1 5 Sylean (F/76)
Mathew Jordan Contact 2 2 1 2 Sylean (M/87)
Mathew Jordan has had an unexpected run of good fortune lately.
Sam Hutchinson Contact 3 0 2 4 Sylean (M/19)
Sam Hutchinson has life-changing event that creates new responsibilities.
Hurley Frazier Ally 4 0 3 1 Dolphin, Imperium (M/40)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 21 A disaster leaves several injured, and others blame Johnnie Male, forcing Johnnie Male to leave Johnnie Male's career. Gain a Rival.
1 21 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 21 Failed to qualify for Worker (Citizen).
2 21 Submitted to the draft.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Make an unexpected connection outside Johnnie Male's normal circles. Gain a Contact.
3 25 Continued as Merchant (Merchant Marine).
3 26 Make an unexpected connection outside Johnnie Male's normal circles. Gain a Contact.
3 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 29 Continued as Merchant (Merchant Marine).
4 30 Imperial trade restrictions force Johnnie Male out of business.
5 30 Became a Agent (Law Enforcement) with the new title Rookie.
5 34 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6 34 Became a Scout (Surveyor).
6 35 When dealing with an alien race, Johnnie Male have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 38 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 38 Continued as Scout (Surveyor).
7 40 Johnnie Male have no idea what happened to Johnnie Male – they found Johnnie Male's ship drifting on the fringes of friendly space.
8 40 Failed to qualify for Broker (Merchant).
8 40 Became a Drifter (Scavenger).
8 44 Johnnie Male run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Became a Believer (Holy Warrior) with the new title Hopeful.
9 48 Johnnie Male have been following false teachings!
10 48 Switched to Drifter (Barbarian).
10 52 Promoted to Drifter (Barbarian) rank 1.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Drifter (Barbarian).
11 53 Betrayed by a friend. One of Johnnie Male's Contacts or Allies betrays Johnnie Male, ending Johnnie Male's career. That Contact or Ally becomes a Rival or Enemy.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Retired.
12 56 Moved to a new world.
13 57 Aging Crisis. Owe 30,000 for medical bills.
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