Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was sent to prison. |
4 |
30 |
Became a Prisoner (Thug). |
4 |
31 |
Persecuted by a prison gang. |
5 |
34 |
Continued as Prisoner (Thug). |
5 |
38 |
Parole hearing. |
6 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Continued as Prisoner (Fixer). |
8 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
50 |
Returned to Prisoner (Inmate). |
9 |
52 |
Assigned to difficult or backbreaking labour. |
10 |
54 |
Returned to Prisoner (Thug). |
10 |
58 |
Make friends with another inmate; gain them as a Contact. |
10 |
58 |
Promoted to Prisoner (Thug) rank 1. |