Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Johnson Simpson's Contacts or Allies betrays Johnson Simpson, ending Johnson Simpson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
38 |
Arrested and charged. |
6 |
38 |
Failed to defend self. Gain an Enemy and go to prison. |
6 |
40 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
40 |
Became a Prisoner (Thug). |
7 |
41 |
Failed to escaped from prison. |
7 |
44 |
Promoted to Prisoner (Thug) rank 1. |
8 |
44 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
47 |
Hire a new lawyer. |
8 |
48 |
Promoted to Prisoner (Fixer) rank 2. |
9 |
48 |
Continued as Prisoner (Fixer). |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Returned to Prisoner (Thug). |
10 |
55 |
Disgraced. Word of Johnson Simpson's criminal past reaches Johnson Simpson's homeworld. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |