Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Jon Godkim do not know what happened to Jon Godkim. There is a gap in Jon Godkim's memory. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A good deal ensures Jon Godkim is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Jon Godkim's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A sudden war destroys Jon Godkim's trade routes and contacts, forcing Jon Godkim to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
45 |
Jon Godkim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Failed to qualify for Intelligence (Agent). |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Became a Scout (Courier). |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Failed to qualify for Explorer (Scout). |
10 |
53 |
Continued as Scout (Courier). |
10 |
56 |
Jon Godkim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |