Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Citizen (Worker). |
3 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Flight). |
6 |
37 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Flight). |
7 |
41 |
Moved to a new world. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
44 |
Made lifelong friends. Gain 3 Allies. |
8 |
47 |
Graduated. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
51 |
Imperial trade restrictions force Joseph Harper out of business. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Joseph Harper's normal circles. Gain a Contact. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |