Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Judd Rule's ship is damaged, and Judd Rule have to hitch-hike Judd Rule's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
21 |
Assigned to work on a secret project for a patron or organisation. |
2 |
23 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scholar (Physician) with previous rank. |
3 |
24 |
Caught cheating in some fashion, advancing Judd Rule's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
24 |
A disaster leaves several injured, and others blame Judd Rule, forcing Judd Rule to leave Judd Rule's career. Gain a Rival. |
3 |
24 |
Scarred. Owe 1,250 for medical bills. |
3 |
24 |
Gain an Enemy |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Continued as Scholar (Physician). |
4 |
28 |
Win a prestigious prize for Judd Rule's work. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Returned to Scout (Courier). |
6 |
36 |
Birth or Death involving a family member or close friend. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Judd Rule inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
40 |
Failed to qualify for Corporate (Citizen). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
A good deal ensures Judd Rule is living the high life for a few years. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
A good deal ensures Judd Rule is living the high life for a few years. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Gained a contact. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |