Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Jule Brewer is rewarded for Jule Brewer's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Jule Brewer befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Injured. |
6 |
37 |
Failed to qualify for Intelligence (Agent). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Betrayed by a friend. One of Jule Brewer's Contacts or Allies betrays Jule Brewer, ending Jule Brewer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Performer (Entertainer). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Jule Brewer's normal circles. Gain a Contact. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
A series of bad deals and decisions force Jule Brewer into bankruptcy. Jule Brewer salvages what Jule Brewer can. |