Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Nearly killed. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Julius Dabs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Scholar (Physician). |
8 |
44 |
A disaster leaves several injured, and others blame Julius Dabs, forcing Julius Dabs to leave Julius Dabs's career. Gain a Rival. |
8 |
44 |
Lost eye or limb. Owe 1,250 for medical bills. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Julius Dabs aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired. |
10 |
48 |
Birth or Death involving a family member or close friend. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |