Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
A mission goes wrong; Julius Ruth and several others are captured and mistreated by the enemy. Gain Julius Ruth's jailer as an Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
Embroiled in legal trouble. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
35 |
Risk Julius Ruth's fortune on a possibility lucrative deal and win. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
39 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Julius Ruth's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
49 |
A good deal ensures Julius Ruth is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 5. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
52 |
Make an unexpected connection outside Julius Ruth's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Free Trader) rank 6. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Merchant (Free Trader). |
11 |
58 |
A good deal ensures Julius Ruth is living the high life for a few years. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |