Retired 2nd Officer Keith Reid  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 58 M 3 (-1) 3 (-1) 1 (-2) 8 (0) 5 (-1) 6 (0)4 (-1)331856
Modern, Moles, Noisy
 
Skills
Animals (Veterinary) 1
Athletics 0
Carouse 1
Diplomat 2
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Jack-of-All-Trades 1
Mechanic 2
Medic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Colonist) 0
Recon 0
Stealth 1
Steward 2
Survival 2
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Believer Missionary/Humanitarian Project Worker12
Drifter Barbarian 13
Merchant Merchant Marine 2nd Officer44
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Ivy Rule Ally 6 0 4 1 Dynchia (F/24)
Ophelia Jennings Ally 4 0 0 2 Dynchia (F/44)
Ophelia Jennings is diminished in both power and influence.
Riley Stanway Enemy 0 2 2 1 Vanejenese (F/33)
Riley Stanway gained power at the expense of a third party who now blames the character.
Jonas Cochran Enemy 0 5 0 1 Ne Kraeda ren Kelva (M/63)
Mary Steen Enemy 0 2 0 2 Irhadre (M/70)
Robbie Lord Enemy 0 3 1 0 Luriani (F/40)
Lilian Robins Enemy 0 3 0 5 Hanen (F/35)
Nannie Walters Enemy 0 1 1 1 Dynchia (F/27)
Ruthie Mitchelle Contact 2 1 3 5 Dynchia (F/22)
Verdie Desmond Contact 1 1 3 1 Ayansh'i (F/39)
Will Stanley Ally 3 2 2 2 Dynchia (M/92)
Relationship becomes more intense. Contact becomes an ally.
Joann Mcarty Enemy 0 6 1 0 Dynchia (F/72)
Very bad falling out.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Made lifelong friends. Gain 2 Allies.
1 21 Dropped out of the psionic community.
2 21 Became a Citizen (Colonist).
2 25 Keith Reid befriend a superior in the corporation or the colony.
2 25 Promoted to Citizen (Colonist) rank 1.
3 25 Continued as Citizen (Colonist).
3 27 Life ruined by a criminal gang. Gain the gang as an Enemy
4 27 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 28 Keith Reid refused an offer of inducements to betray Keith Reid's faith. Gain 5 enemies.
4 31 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 31 Continued as Believer (Missionary/Humanitarian).
5 33 A notable academic consults with Keith Reid about a publication or documentary he is working on. Gain a Contact in academia.
5 35 Forced to muster out.
6 35 Failed to qualify for Colonist (Citizen).
6 35 Became a Drifter (Barbarian).
6 39 Promoted to Drifter (Barbarian) rank 1.
7 39 Continued as Drifter (Barbarian).
7 40 Suffer from a life-threatening illness.
8 40 Failed to qualify for Scientist (Scholar).
8 40 Continued as Drifter (Barbarian).
8 42 Keith Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Became a Merchant (Merchant Marine) with the new title Crewman.
9 43 Given advanced training in a specialist field
9 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 46 Continued as Merchant (Merchant Marine).
10 48 Make an unexpected connection outside Keith Reid's normal circles. Gain a Contact.
10 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 50 Continued as Merchant (Merchant Marine).
11 51 Make an unexpected connection outside Keith Reid's normal circles. Gain a Contact.
11 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Merchant (Merchant Marine).
12 56 Make an unexpected connection outside Keith Reid's normal circles. Gain a Contact.
12 58 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 58 Aging Crisis. Owe 50,000 for medical bills.
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