Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Larry Wareham is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Risk Larry Wareham's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Larry Wareham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Citizen (Worker). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Larry Wareham learn something Larry Wareham should not have – a corporate secret, a political scandal – which Larry Wareham can profit from illegally. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
42 |
Larry Wareham learn something Larry Wareham should not have – a corporate secret, a political scandal – which Larry Wareham can profit from illegally. |
7 |
42 |
Gain a criminal contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Switched to Merchant (Broker). |
8 |
46 |
Risk Larry Wareham's fortune on a possibility lucrative deal and win. |
9 |
48 |
Continued as Merchant (Broker). |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
56 |
Promoted to Merchant (Broker) rank 1. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |