Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Len Sabilline's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
34 |
Amnesia. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
Find Ancient Technology. |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Switched to Merchant (Free Trader). |
7 |
43 |
A sudden war destroys Len Sabilline's trade routes and contacts, forcing Len Sabilline to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
55 |
Len Sabilline run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |