Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Lennie Martin don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lennie Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Contact with Government. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
46 |
Failed to qualify for Worker (Citizen). |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Betrayed by a friend. One of Lennie Martin's Contacts or Allies betrays Lennie Martin, ending Lennie Martin's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Prisoner (Thug). |
9 |
51 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
53 |
Continued as Prisoner (Thug). |
10 |
57 |
A guard takes a dislike to Lennie Martin. |