Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Victim of a crime |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Risk Lewis Wright's fortune on a possibility lucrative deal and win. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Promoted to Drifter (Wanderer) rank 4. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Betrayed by a friend. One of Lewis Wright's Contacts or Allies betrays Lewis Wright, ending Lewis Wright's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Failed to qualify for Colonist (Citizen). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Army (Cavalry) with the new title Private. |
10 |
54 |
Advanced training in a specialist field |
10 |
57 |
Attempt at commissioned failed. |