Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Agent (Corporate Agent). |
2 |
29 |
Accepted a deal with criminal or other figure under investigation. |
3 |
29 |
Failed to qualify for Scientist (Scholar). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Became a Scout (Courier). |
4 |
36 |
Perform an exemplary service for the scouts. |
5 |
37 |
Continued as Scout (Courier). |
5 |
39 |
Lionel Jephcots's ship is damaged, and Lionel Jephcots have to hitch-hike Lionel Jephcots's way back across the stars to the nearest scout base. |
5 |
39 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
41 |
Attempted to change assignments. |
6 |
41 |
Failed to qualify for Surveyor (Scout). |
6 |
41 |
Continued as Scout (Courier). |
6 |
44 |
Lionel Jephcots discover a world, item or information of worth to the Imperium. |
6 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
45 |
Voluntarily left Courier |
7 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Continued as Merchant (Merchant Marine). |
8 |
52 |
A series of bad deals and decisions force Lionel Jephcots into bankruptcy. Lionel Jephcots salvages what Lionel Jephcots can. |
9 |
52 |
Became a Drifter (Scavenger). |
9 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |