Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies that Luther Perkins easily defeat. |
1 |
19 |
Gain Enemy if Luther Perkins don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Severely injured. Owe 15,000 for medical bills. |
3 |
23 |
Became a Citizen (Worker). |
3 |
24 |
Luther Perkins's business expands, Luther Perkins's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Citizen (Worker) rank 1. |
4 |
27 |
Voluntarily left Worker |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Contact with Government. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Gain Enemy if Luther Perkins don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Encounter a Psionic institute. |
6 |
39 |
Tested for psionic powers |
7 |
39 |
Became a Psion (Wild Talent). |
7 |
42 |
An anti-psi cult or gang attempts to expose or attack Luther Perkins. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
45 |
Drafted into Merchant Marine |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Luther Perkins's business or ship thrives. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Voluntarily left Merchant Marine |
11 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
57 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |