Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Mac McNamara have been following false teachings! |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
47 |
Find Ancient Technology. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
51 |
Betrayed by a friend. One of Mac McNamara's Contacts or Allies betrays Mac McNamara, ending Mac McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Victim of a crime. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |