Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Mahlon Finnerty's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Risk Mahlon Finnerty's fortune on a possibility lucrative deal and win. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Find Ancient Technology. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Attacked by enemies and injured. |
8 |
50 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
50 |
Gain Enemy if Mahlon Finnerty don't already have one. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
54 |
Mahlon Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
54 |
Failed to qualify for Journalist (Entertainer). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Marine (Ground Assault) with the new title Marine. |
10 |
58 |
On the front lines of a planetary assault and occupation. |