Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
27 |
Expose or are involved in a scandal of some sort. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Severely injured. Owe 15,000 for medical bills. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
31 |
Spend time with an alien race. Gain a contact. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
Major Johnson do not know what happened to Major Johnson. There is a gap in Major Johnson's memory. |
7 |
35 |
Failed to qualify for Surveyor (Scout). |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
36 |
Survived a risky adventure but gained nothing. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
41 |
Victim of a crime |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
43 |
Continued as Drifter (Scavenger). |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
50 |
Attacked by enemies and injured. |
10 |
50 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
50 |
Gain Enemy if Major Johnson don't already have one. |
10 |
51 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
55 |
Victim of a crime |
11 |
55 |
Forced to muster out. |