Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
28 |
Contact with Government. |
2 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
36 |
Attacked by enemies and injured. |
4 |
36 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
36 |
Gain Enemy if Major Mcabe don't already have one. |
4 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
36 |
Voluntarily left Scavenger |
5 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
39 |
A notable academic consults with Major Mcabe about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
40 |
Continued as Believer (Missionary/Humanitarian). |
6 |
44 |
Major Mcabe retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
44 |
Continued as Believer (Missionary/Humanitarian). |
7 |
48 |
Opponents of Major Mcabe's belief system ambush Major Mcabe. |
7 |
48 |
Severely injured. Owe 5,000 for medical bills. |
8 |
48 |
Failed to qualify for Broker (Merchant). |
8 |
48 |
Submitted to the draft. |
8 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
A good deal ensures Major Mcabe is living the high life for a few years. |
8 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
52 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Major Mcabe's normal circles. Gain a Contact. |
9 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |