Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Befriended by a senior agent. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Malcolm Cole aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Malcolm Cole inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Drifter (Scavenger). |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
43 |
Malcolm Cole is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Malcolm Cole come into conflict with a splinter group Malcolm Cole's own religion which maintains Malcolm Cole's version is the wrong one. Gain 1 Rivals. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |