Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Serve as the courier for an important message from the Imperium. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
30 |
Spend several years jumping from world to world in Malcolm Peck's scout ship. |
4 |
33 |
Promoted to Scout (Explorer) rank 2. |
5 |
33 |
Voluntarily left Explorer |
5 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
37 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
39 |
Malcolm Peck manipulate and charm Malcolm Peck's way through high society. Gain a Rival and an Ally. |
7 |
41 |
Continued as Noble (Dilettante). |
7 |
45 |
time as a ruler or playboy gives Malcolm Peck a wide range of experiences. |
7 |
45 |
Promoted to Noble (Dilettante) rank 1. |
8 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Noble (Dilettante). |
8 |
48 |
Become deeply involved in politics on Malcolm Peck's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Malcolm Peck have been following false teachings! |
10 |
52 |
Retired. |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |