Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Entered Merchant Academy with the Business curriculum. |
2 |
25 |
Suffered a deep tragedy. |
2 |
25 |
Dropped out of the merchant academy. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Marcellus Young's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marcellus Young fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Marcellus Young's time in the scouts. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Gained a contact. |
5 |
37 |
Promoted to Scout (Courier) rank 2. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Marcellus Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Agent (Corporate Agent). |
9 |
49 |
Go undercover to investigate an enemy. |
9 |
49 |
A job goes wrong, forcing Marcellus Young to flee off-planet. |
10 |
50 |
Voluntarily left Corporate Agent |
10 |
50 |
Returned to Drifter (Barbarian). |
10 |
53 |
Suffer from a life-threatening illness. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |