Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Mat Jones's trade routes and contacts, forcing Mat Jones to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Mat Jones survey an alien world. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Failed to qualify for Infantry (Army). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
An investigation takes on a dangerous turn. |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Mat Jones run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Returned to Merchant (Merchant Marine). |
8 |
42 |
Given advanced training in a specialist field |
9 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Risk Mat Jones's fortune on a possibility lucrative deal and win. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Embroiled in legal trouble. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |