Maurice Suthmeer  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 58 M 5 (-1) 6 (0) 7 (0) 3 (-1) 9 (1) 3 (-1)567393
Pressured, Compassionate
 
Skills
Admin 0
Astrogation 1
Athletics (Strength) 2
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Pilot (Small Craft) 1
Profession (Spacer/Belter) 1
Stealth 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Scavenger 46
Citizen Corporate 02
Scout Surveyor 01
 
Name Type Affinity Enmity Power Influence Species
Richard Robinson Enemy 0 3 1 4 Yilean (M/21)
Richard Robinson gains in influence.
Todd Welter Ally 2 0 1 2 Tezcat (M/28)
Todd Welter belongs to an uncommon alien species.
Minerva Brown Ally 2 0 0 4 Kargol (F/59)
Furman Pena Enemy 0 3 2 5 Libert (M/66)
Furman Pena is in desperate trouble and could use the character’s help.
Erick Beley Contact 2 1 5 0 Kargol (M/25)
Erick Beley has negatively life-changing event.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 A mission goes wrong; Maurice Suthmeer and several others are captured and mistreated by the enemy. Gain Maurice Suthmeer's jailer as an Enemy.
2 22 Became a Drifter (Scavenger).
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 A new romantic starts. Gain an Ally.
3 30 Promoted to Drifter (Scavenger) rank 2.
4 30 Continued as Drifter (Scavenger).
4 31 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Promoted to Drifter (Scavenger) rank 3.
5 34 Continued as Drifter (Scavenger).
5 38 Promoted to Drifter (Scavenger) rank 4.
6 38 Continued as Drifter (Scavenger).
6 41 A romantic relationship ends badly. Gain a Rival or Enemy.
7 42 Continued as Drifter (Scavenger).
7 46 Forced to muster out.
8 46 Became a Citizen (Corporate).
8 48 Maurice Suthmeer learn something Maurice Suthmeer should not have – a corporate secret, a political scandal – which Maurice Suthmeer can profit from illegally.
8 48 Gain a criminal contact.
9 50 Continued as Citizen (Corporate).
9 52 Severely injured. Owe 5,000 for medical bills.
10 52 Failed to qualify for Broker (Merchant).
10 52 Submitted to the draft.
10 52 Became a Scout (Surveyor).
10 53 Spend several years jumping from world to world in Maurice Suthmeer's scout ship.
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