Retired Field Agent Maxwell Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 58 M 1 (-2) 1 (-2) 1 (-2) 13 (2) 6 (0) 4 (-1)111D64
Crazy
 
Skills
Astrogation 0
Athletics 0
Deception 2
Diplomat 1
Drive (Mole) 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 2
Science (Social Sciences) 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Believer Mainstream Believer Lay Person02
Agent Corporate Agent Field Agent34
Entertainer Journalist 01
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Vern Kildare Enemy 0 3 1 2 Sydite (M/35)
Ressie Kabble Rival 1 1 0 0 Luriani (F/29)
Ressie Kabble is particularly unusual, such as an artificial intelligence or very alien being.
Marietta Coleman Enemy 0 4 3 1 Sydite (F/19)
Marietta Coleman is found or reported dead.
Lee Hislop Enemy 0 3 1 1 Sydite (M/43)
Nanie Fitzsimons Enemy 0 4 1 1 Tezcat (F/20)
Nanie Fitzsimons is particularly unusual, such as an artificial intelligence or very alien being.
Nell Cole Enemy 0 4 3 1 Sydite (F/37)
Merle Duffey Ally 2 0 0 3 Sydite (F/58)
Merle Duffey loses some of their power base.
Omie Torres Ally 4 1 3 0 Lancian (F/51)
Relationship becomes more intense. Contact becomes an ally.
Haskell Murphy Contact 3 2 0 2 Sydite (M/75)
Haskell Murphy was ruined by misfortune caused by the character.
Juliette Keogh Ally 3 0 1 0 Libert (F/28)
Juliette Keogh's influence is diminished.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Maxwell Campbell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maxwell Campbell fail to help. Gain an Enemy.
1 22 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 23 Maxwell Campbell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 23 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 27 Maxwell Campbell refused an offer of inducements to betray Maxwell Campbell's faith. Gain 4 enemies.
4 27 Continued as Believer (Mainstream Believer).
4 31 A new romantic starts. Gain an Ally.
5 31 Voluntarily left Mainstream Believer
5 31 Became a Agent (Corporate Agent).
5 34 Established a network of contacts. Gain 2 contacts.
5 35 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 35 Continued as Agent (Corporate Agent).
6 38 Befriended by a senior agent.
6 39 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
7 39 Continued as Agent (Corporate Agent).
7 41 A new romantic starts. Gain an Ally.
8 43 Continued as Agent (Corporate Agent).
8 44 Given specialist training in vehicles.
8 47 Promoted to Agent (Corporate Agent) rank 3.
9 47 Voluntarily left Corporate Agent
9 47 Became a Entertainer (Journalist).
9 48 An investigation, tour, project or expedition goes wrong, stranding Maxwell Campbell far from home.
10 48 Aging Crisis. Owe 60,000 for medical bills.
10 48 Retired at age 48.
10 48 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 A notable academic consults with Maxwell Campbell about a publication or documentary he is working on. Gain a Contact in academia.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 55 Maxwell Campbell is sent to a new community or parish to preach The Word among the poor.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 56 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙