Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
May Bell have no idea what happened to May Bell – they found May Bell's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
25 |
Public opinion turns on May Bell. |
4 |
25 |
Returned to Scout (Courier). |
4 |
29 |
When dealing with an alien race, May Bell botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
29 |
Continued as Scout (Courier). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Continued as Scout (Courier). |
6 |
34 |
May Bell's scout ship is one of the first on the scene to rescue the survivors of a disaster but May Bell fail to help. Gain an Enemy. |
6 |
34 |
May Bell's ship is damaged, and May Bell have to hitch-hike May Bell's way back across the stars to the nearest scout base. |
6 |
34 |
Gain 5 Contacts. Gain 1 Enemies. |
7 |
37 |
Continued as Scout (Courier). |
7 |
40 |
Perform an exemplary service for the scouts. |
8 |
41 |
Continued as Scout (Courier). |
8 |
44 |
May Bell's ship is damaged, and May Bell have to hitch-hike May Bell's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 6 Contacts. Gain 1 Enemies. |
9 |
44 |
Became a Drifter (Barbarian). |
9 |
46 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
Moved to a new world. |
11 |
53 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |