Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
Merl Wright make an alliance with a powerful and charismatic noble, who becomes an Ally. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
26 |
Nearly killed. Owe 6,250 for medical bills. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
27 |
time as a ruler or playboy gives Merl Wright a wide range of experiences. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Merl Wright into bankruptcy. Merl Wright salvages what Merl Wright can. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Survived a risky adventure but gained nothing. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Merl Wright's Contacts or Allies betrays Merl Wright, ending Merl Wright's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Merl Wright have been following false teachings! |
10 |
48 |
Failed to qualify for Free Trader (Merchant). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
50 |
Find Ancient Technology. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
55 |
Attacked by enemies that Merl Wright easily defeat. |
11 |
55 |
Gain Enemy if Merl Wright don't already have one. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |