Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Merrill White join a gambling circle on board. |
2 |
29 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
31 |
Advanced training in a specialist field. |
4 |
33 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Moved to a new world. |
4 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
37 |
Attempted to change assignments. |
5 |
37 |
Failed to qualify for Line/Crew (Navy). |
5 |
37 |
Continued as Navy (Engineer/Gunner). |
5 |
41 |
Merrill White is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
44 |
Merrill White is chosen to represent Merrill White's faith in a vid show or other highly public forum. |
6 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
45 |
Continued as Believer (Missionary/Humanitarian). |
7 |
48 |
Merrill White have been following false teachings! |
8 |
48 |
Failed to qualify for Performer (Entertainer). |
8 |
48 |
Became a Drifter (Wanderer). |
8 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
52 |
Continued as Drifter (Wanderer). |
9 |
56 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
56 |
Retired at age 56. |