Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
20 |
Become deeply involved in politics on Merritt Withers's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Continued as Noble (Diplomat). |
2 |
26 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
27 |
An assassin attempts to end Merritt Withers's life. |
3 |
30 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
32 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
4 |
34 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
5 |
34 |
Voluntarily left Diplomat |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Make an unexpected connection outside Merritt Withers's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
46 |
Voluntarily left Free Trader |
8 |
46 |
Failed to qualify for Colonist (Citizen). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Merritt Withers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Switched to Merchant (Broker). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Switched to Noble (Dilettante) with previous rank. |
10 |
54 |
Merritt Withers make an alliance with a powerful and charismatic noble, who becomes an Ally. |
10 |
56 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |