Retired 4th Officer Mervin Willoby  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 58 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 10 (1) 2 (-2)1119A2
Sunburn
 
Skills
Admin 1
Advocate 1
Art (Presentation) 0
Astrogation 0
Broker 1
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 1
Melee 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Hydroponics) 1
Science (Social Sciences/Philosophy) 1
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout25
Merchant Free Trader 01
Entertainer Performer 12
Drifter Wanderer 11
Merchant Merchant Marine 4th Officer22
 
Name Type Affinity Enmity Power Influence Species
Catherine Weakman Ally 3 0 3 5 Libert (F/46)
Catherine Weakman has had an unexpected run of good fortune lately.
Gale Learmonth Contact 3 1 3 2 Tezcat (M/46)
Gale Learmonth is in desperate trouble and could use the character’s help.
Wiley White Rival 2 0 4 2 Tezcat (M/76)
Relationship redefined. Contact becomes an rival.
Basil Pandy Contact 0 1 2 2 Tezcat (M/34)
Jeanie Olson Contact 3 1 3 4 Zaris (F/37)
Wendy Teague Contact 2 1 2 2 Tezcat (F/52)
Wendy Teague is diminished in both power and influence.
Dena Oakden Contact 1 0 0 0 Tezcat (F/40)
Ramon Steen Enemy 0 3 0 2 Traltar (M/21)
Ramon Steen belongs to an unusual cultural or religious group.
Donald Desmond Enemy 0 1 1 4 Vlazhdumecta (M/18)
Donald Desmond has had an unexpected run of good fortune lately.
Cecil Castro Enemy 0 2 0 1 Tezcat (M/20)
Cecil Castro was ruined by misfortune caused by the character.
Emma Rouse Ally 4 1 0 3 Ayansh'i (F/16)
Emma Rouse was ruined by misfortune caused by the character.
Jorge Oshea Ally 6 0 0 1 Swanfeh (M/48)
Jorge Oshea is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Scout (Courier).
1 19 When dealing with an alien race, Mervin Willoby have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2 22 Continued as Scout (Courier).
2 25 When dealing with an alien race, Mervin Willoby botch an opportunity to gather extra intelligence about them.
2 25 Mervin Willoby's ship is damaged, and Mervin Willoby have to hitch-hike Mervin Willoby's way back across the stars to the nearest scout base.
2 25 Gain 6 Contacts. Gain 3 Enemies.
3 26 Continued as Scout (Courier).
3 30 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Continued as Scout (Courier).
4 31 Perform an exemplary service for the scouts.
4 34 Promoted to Scout (Courier) rank 2.
5 34 Continued as Scout (Courier).
5 36 Severely injured. Fully recovered. Owe 15,000 for medical bills.
6 36 Became a Merchant (Free Trader).
6 39 Imperial trade restrictions force Mervin Willoby out of business.
7 39 Became a Entertainer (Performer).
7 41 Invited to take part in a controversial event or exhibition that injures Mervin Willoby's social standing.
7 43 Promoted to Entertainer (Performer) rank 1.
8 43 Continued as Entertainer (Performer).
8 44 Mervin Willoby is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
9 44 Failed to qualify for Corporate Agent (Agent).
9 44 Became a Drifter (Wanderer).
9 47 Drafted into Merchant Marine
9 48 Promoted to Drifter (Wanderer) rank 1.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Switched to Merchant (Merchant Marine) with the new title Crewman.
10 49 Befriend a useful ally in one sphere. Gain an Ally.
10 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Continued as Merchant (Merchant Marine).
11 56 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 56 Aging Crisis. Owe 60,000 for medical bills.
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