Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Meyer Head survey an alien world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Meyer Head's scout ship is one of the first on the scene to rescue the survivors of a disaster but Meyer Head fail to help. Gain an Enemy. |
4 |
31 |
Meyer Head inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Meyer Head have no idea what happened to Meyer Head – they found Meyer Head's ship drifting on the fringes of friendly space. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
40 |
Promoted to Entertainer (Artist) rank 1. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
43 |
Works is especially well received and popular, making Meyer Head a minor celebrity |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Corporate). |
8 |
45 |
Meyer Head is rewarded for Meyer Head's diligence or cunning. |
8 |
48 |
Promoted to Citizen (Corporate) rank 1. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
49 |
Advanced training in a specialist field. |
9 |
52 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
52 |
Continued as Citizen (Corporate). |
10 |
56 |
Meyer Head's business expands, Meyer Head's corporation grows, or the colony thrives. |
10 |
56 |
Promoted to Citizen (Corporate) rank 3. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |