Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Micheal Peaton do not know what happened to Micheal Peaton. There is a gap in Micheal Peaton's memory. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
35 |
Psychologically damaged by Micheal Peaton's time in the scouts. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
37 |
A disaster leaves several injured, and others blame Micheal Peaton, forcing Micheal Peaton to leave Micheal Peaton's career. Gain a Rival. |
6 |
37 |
Severely injured. Owe 12,500 for medical bills. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Good fortune |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Given advanced training in a specialist field |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired. |
10 |
52 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |