Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Mitchell Steward is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Became a Scholar (Physician). |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Caught cheating in some fashion, advancing Mitchell Steward's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
28 |
A disaster leaves several injured, and others blame Mitchell Steward, forcing Mitchell Steward to leave Mitchell Steward's career. Gain a Rival. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Physician). |
4 |
33 |
Caught cheating in some fashion, advancing Mitchell Steward's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
33 |
A rival researcher blackens Mitchell Steward's name or steals Mitchell Steward's research. Gain a Rival. |
4 |
33 |
Gain an Enemy |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
36 |
Mitchell Steward is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Mitchell Steward is caught in the periphery of a scandal. |
6 |
38 |
Demoted to Believer (Holy Warrior) rank -1. |
7 |
40 |
Continued as Believer (Holy Warrior). |
7 |
44 |
Mitchell Steward aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
46 |
Spend time with an alien race. Gain a contact. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Attacked by enemies that Mitchell Steward easily defeat. |
9 |
50 |
Gain Enemy if Mitchell Steward don't already have one. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |