Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Mortimer Mcandrew's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Mortimer Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Mortimer Mcandrew do not know what happened to Mortimer Mcandrew. There is a gap in Mortimer Mcandrew's memory. |
7 |
39 |
Became a Rogue (Thief). |
7 |
42 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
43 |
Continued as Rogue (Thief). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Promoted to Rogue (Thief) rank 1. |
9 |
47 |
Continued as Rogue (Thief). |
9 |
49 |
Crime pays off. Gain victim as Enemy. |
9 |
51 |
Promoted to Rogue (Thief) rank 2. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Enforcer (Rogue). |
10 |
51 |
Continued as Rogue (Thief). |
10 |
54 |
Involved in the planning of an impressive heist. |
10 |
55 |
Forced to muster out. |