Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Psychologically damaged by Myles Dean's time in the scouts. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
27 |
Severely injured. Owe 7,500 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
29 |
Became a Merchant (Broker). |
5 |
31 |
Make an unexpected connection outside Myles Dean's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
36 |
Make an unexpected connection outside Myles Dean's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
A sudden war destroys Myles Dean's trade routes and contacts, forcing Myles Dean to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Returned to Scout (Surveyor). |
8 |
43 |
Myles Dean's ship is damaged, and Myles Dean have to hitch-hike Myles Dean's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 6 Contacts. Gain 3 Enemies. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Find Ancient Technology. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |