Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scholar (Physician). |
2 |
30 |
Assigned to work on a secret project for a patron or organisation. |
2 |
31 |
Promoted to Scholar (Physician) rank 1. |
3 |
31 |
Continued as Scholar (Physician). |
3 |
34 |
Make a breakthrough in Myrtle Farrell's field. |
4 |
35 |
Continued as Scholar (Physician). |
4 |
36 |
A disaster leaves several injured, and others blame Myrtle Farrell, forcing Myrtle Farrell to leave Myrtle Farrell's career. Gain a Rival. |
4 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
44 |
Given advanced training in a specialist field |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Myrtle Farrell's normal circles. Gain a Contact. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Failed to qualify for Enforcer (Rogue). |
8 |
48 |
Became a Drifter (Barbarian). |
8 |
51 |
Myrtle Farrell do not know what happened to Myrtle Farrell. There is a gap in Myrtle Farrell's memory. |
9 |
51 |
Became a Scout (Surveyor). |
9 |
55 |
When dealing with an alien race, Myrtle Farrell have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |