Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Nat Cadden gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Nat Cadden's Contacts or Allies betrays Nat Cadden, ending Nat Cadden's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Moved to a new world. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Forced to muster out. |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
37 |
Scarred. Owe 2,500 for medical bills. |
8 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Nat Cadden come into conflict with a splinter group Nat Cadden's own religion which maintains Nat Cadden's version is the wrong one. Gain 1 Rivals. |
9 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Retired. |
9 |
44 |
Gained a contact. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Birth or Death involving a family member or close friend. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |