Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Army (Army Support) with the new title Private. |
2 |
28 |
Advanced training in a specialist field |
3 |
29 |
Continued as Army (Army Support). |
3 |
32 |
Given a special assignment or duty in Nellie Palmer's unit. |
4 |
33 |
Voluntarily left Army Support |
4 |
33 |
Became a Drifter (Barbarian). |
4 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
36 |
Failed to qualify for Surveyor (Scout). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
37 |
A revolution, attack or other unusual event throws Nellie Palmer's life into chaos, forcing Nellie Palmer to leave the planet. |
6 |
40 |
Continued as Agent (Law Enforcement). |
6 |
44 |
Given specialist training in vehicles. |
7 |
44 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Uncover a major conspiracy against Nellie Palmer's employers. |
7 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
48 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Nellie Palmer's work ends up coming home with Nellie Palmer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
57 |
Promoted to Drifter (Scavenger) rank 1. |