Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Newman Mccoy's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Contact with Government. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Drafted into Engineer/Gunner |
7 |
46 |
Promoted to Drifter (Scavenger) rank 5. |
8 |
46 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
48 |
Newman Mccoy join a gambling circle on board. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
10 |
54 |
Continued as Navy (Engineer/Gunner). |
10 |
55 |
Newman Mccoy is blamed for an accident that causes the death of several crew members. Newman Mccoy's guilt drives Newman Mccoy to excel. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |