Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Imperial trade restrictions force Newman Sims out of business. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
33 |
Gained a contact. |
4 |
33 |
Promoted to Citizen (Corporate) rank 1. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
40 |
Newman Sims's business expands, Newman Sims's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
42 |
Newman Sims's business expands, Newman Sims's corporation grows, or the colony thrives. |
7 |
45 |
Promoted to Citizen (Corporate) rank 3. |
8 |
45 |
Continued as Citizen (Corporate). |
8 |
46 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
46 |
Failed to qualify for Field Researcher (Scholar). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Scout (Explorer). |
9 |
47 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
47 |
Became a Drifter (Wanderer). |
10 |
49 |
Amnesia. |
10 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
55 |
Find Ancient Technology. |