Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Olrraknaerrg Arr join a gambling circle on board. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Special assignment or duty on board ship. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Voluntarily left Line/Crew |
7 |
42 |
Became a Merchant (Broker). |
7 |
46 |
Smuggle illegal items onto a planet. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Make an unexpected connection outside Olrraknaerrg Arr's normal circles. Gain a Contact. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
54 |
Risk Olrraknaerrg Arr's fortune on a possibility lucrative deal and win. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired. |
10 |
55 |
Moved to a new world. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |