Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
29 |
Psionic strength increases. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
33 |
Pick up potentially useful information using Palmer Ruiz's psychic powers. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Switched to Entertainer (Journalist). |
5 |
38 |
Public opinion turns on Palmer Ruiz. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Offered job by a patron. Now owe him a favor. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Graduated. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
48 |
Make an unexpected connection outside Palmer Ruiz's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Palmer Ruiz's business or ship thrives. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |