Retired Technician Pat Fisher  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 58 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 6 (0)111866
Coquettish, Connoisseur of good food
 
Skills
Admin 0
Art (Creative) 0
Athletics 0
Deception 2
Drive (Track) 1
Drive (Walker) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee 0
Persuade 1
Profession (Worker/Biologicals) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Wanderer 01
Agent Corporate Agent Agent15
Citizen Worker Technician22
Believer Holy Warrior Fighter12
 
Name Type Affinity Enmity Power Influence Species
Douglas Spencer Contact 2 0 2 0 Azhanti (M/40)
Claudia Hotty Contact 0 1 4 2 Traltar (F/45)
Worth Hanrahan Contact 0 0 2 1 Answerin (M/35)
Worth Hanrahan is in desperate trouble and could use the character’s help.
Park Robinson Enemy 0 3 1 0 Traltar (M/61)
Park Robinson is found or reported dead.
Blanche Bryant Contact 1 2 2 1 Traltar (F/44)
Relationship soured.
Winifred Kerran Contact 1 2 0 0 Azhanti (F/61)
Winifred Kerran fell on hard times.
Clarance Montgomery Contact 3 1 1 1 Traltar (M/34)
Clarance Montgomery has life-changing event that creates new responsibilities.
Tonya Oliver Enemy 0 0 0 3 Ronnin (F/34)
Jesse Cruz Enemy 0 2 3 3 Traltar (F/15)
Brice Robertson Enemy 0 3 2 4 Cassilldan (M/30)
Brice Robertson gains in power.
Twila McNab Enemy 0 4 4 4 Traltar (F/22)
Twila McNab is in prison or otherwise trapped somewhere.
Wiley Miles Enemy 0 1 5 1 Traltar (M/11)
Garland Moody Rival 1 2 4 6 Ne Kraeda ren Kelva (M/51)
Garland Moody loses some of their power base.
Ferd Lucas Rival 0 3 0 2 Hanen (M/82)
Anson Johnston Rival 2 1 1 1 Traltar (M/37)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 19 Failed to qualify for Flight (Navy).
2 19 Became a Drifter (Wanderer).
2 22 Pat Fisher do not know what happened to Pat Fisher. There is a gap in Pat Fisher's memory.
3 22 Became a Agent (Corporate Agent).
3 24 Established a network of contacts. Gain 3 contacts.
4 26 Continued as Agent (Corporate Agent).
4 30 Rewarded for a successful mission.
4 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 30 Continued as Agent (Corporate Agent).
5 31 Life ruined by a criminal gang. Gain the gang as an Enemy
6 34 Continued as Agent (Corporate Agent).
6 36 Established a network of contacts. Gain 3 contacts.
7 38 Continued as Agent (Corporate Agent).
7 42 Accepted a deal with criminal or other figure under investigation.
8 42 Became a Citizen (Worker).
8 44 Pat Fisher is rewarded for Pat Fisher's diligence or cunning.
8 46 Promoted to Citizen (Worker) rank 1.
9 46 Continued as Citizen (Worker).
9 50 Spent time maintaining and using heavy vehicles.
9 50 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Voluntarily left Worker
10 50 Became a Believer (Holy Warrior) with the new title Hopeful.
10 52 Pat Fisher refused an offer of inducements to betray Pat Fisher's faith. Gain 5 enemies.
10 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Continued as Believer (Holy Warrior).
11 58 Pat Fisher come into conflict with a splinter group Pat Fisher's own religion which maintains Pat Fisher's version is the wrong one. Gain 1 Rivals.
12 58 Aging Crisis. Owe 30,000 for medical bills.
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