Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Risk Randy Frazier's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Randy Frazier's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A good deal ensures Randy Frazier is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
A good deal ensures Randy Frazier is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
45 |
Crime pays off. Gain victim as Enemy. |
7 |
46 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
46 |
Continued as Rogue (Pirate). |
8 |
49 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Became a Scout (Courier). |
9 |
52 |
When dealing with an alien race, Randy Frazier have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
53 |
Continued as Scout (Courier). |
10 |
54 |
Psychologically damaged by Randy Frazier's time in the scouts. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |